Call of Duty: WWII

Environment art for the level "Taken" from Call of Duty: WWII.
Senior Art and Tech Lead
Oversaw development of the level: Taken. Provided aesthetic and technical direction to the art development team. Contributed to the content creation through set dressing, terrain creation, textures and material authoring, photogrammetry, optimization, foliage, and model creation.
Original concept created by Raven Art Direction, and lighting and post by the Raven Lighting Department.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

I was responsible for the body of environment art in this area. I created the snow, pine trees, road treatment, terrain, and all the set dressing. I did not create characters, vehicles, weapons, lighting, rocks, or vfx.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton.  I served as the Senior Art and Technology Lead during the development of this level.

These images were collectively created by: Justin Superty, Adrian Campos, Angelo Person, Ryne Petersen, and Thomas Hamilton. I served as the Senior Art and Technology Lead during the development of this level.